![]() Why bother with the new jostling system in front of the net when you can simply hunch your rump and have opposing forwards wiping out quicker than comedian Tracy Morgan in the old NHL 2K commercials? ![]() Is this a NHL game or Tony Hawk's Pro Skater? Looks to me like a boardslide grind into a backside ollie. You know, like NHL 2K10 had way back in 2009 –- when the New Jersey Devils were still winning games and staying out of bankruptcy. Maybe if NHL 12 had four officials on the ice instead of one, the game would have gotten these calls correct. God have mercy on all those poor centers, as the other team’s wingers can skate in and hip check the centerman off the faceoff every time without penalty. There almost seems to be a mistake in the game's penalty logic where normal body checks are being called as interference, but hip checks are completely ignored by the refs. Alternatively, he can spend the entire game crouched down with his keister in the air scoring ridiculous one-hit KOs.Įven if your player is skating far away from the play and nowhere near the puck, he can be taken out with a hip check and interference won't be called. Because whether your player is 5'7", 120 pounds or 6'9", 275 pounds, he falls like a giant redwood tree by simply brushing against hip checks. Remember NHL 12's pre-release hype video where EA Canada told hockey fans, "Size does matter"? Sorry, EA, but size doesn't matter until NHL 12's hip check is fixed. I use the first-person-shooter term, " instagib," because players in NHL 12 act like they've been shot with a Flak Cannon at the slightest nudge from a hip check, dropping to the ice in a heap with their helmet flying off in one direction and their stick getting tossed in another. ![]() It's the retuned "instagib" hip check R3 button, which one-hit kills anyone who happens to graze the polyester on your player's jersey while he's - or this year, she's - treating opponents to a full moon. The right-stick body checking isn't at blame. I'm only a few days into NHL 12, and already the game's much-touted "Full Contact Physics Engine" is revealing itself to be glitchy, annoying and completely unrealistic.
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